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      by Published on 03-28-2013 08:29 PM

      Base Building Full Features List:

      • Ability to build 30+ Arma 2/OA Objects in DayZ and create your ultimate base with your friends
      • Buildable Recipe Menu with pictures and Information
      • Gate Panels with Keypad access to open and close gates
      • Buildable Booby Traps that blow up in 10 meter proximity, crawl to avoid!
      • Custom disarm bomb action, with chance to fail based on not having toolbox/entrench tool
      • AntiWall feature that doesnt allow players to exit out of vehicles into player made bases.
      • Custom buildable removal function with chance to lose toolbox
      • Detailed parameters allowing server owners to dictate where things can be built, if they are invincible, etc etc.
      • Integrated into DayZ code
      • Server restart compatible
      • Virtually compatible with any DayZ map.
      • Server side Update object feature to allow active player bases to stay updated for cleanup script.

      by Published on 03-28-2013 08:22 PM

      Who else has this?

      The trailers and gameplay look good, not just good-- but borderline phenomenal. At the time of writing this it's $39.99 USD on Blizzard for digital download.

      Gameplay video.

      I'll probably end up with this eventually but it's hard to reason forty bucko's for just an expansion (that's a hundred buck investment if you bought it when it first came out as well.)

      How I typically decide in the end on what I grab and don't is by comparing my absolute desire which is always waning with a very simple number.
      by Published on 03-20-2013 05:54 PM   

      Weve gone for a reasonably quick and dirty video blog this week, mainly because things have been very busy for us.

      Inventory System
      One of the biggest improvement areas has been the inventory system, now almost ready for a public display. This new inventory system supports crafting, interchangeable clothing, degradation, tracking, weapon customization, and much more. Its really a revolutionary system for us and were extremely proud of the results that Jirka (our programmer assigned to this) has achieved.
      Not touched on in the video, but what we will be showing soon is the basics of how users can interact with items in the world - this is the next step in development of our inventory system beyond where it is now. This is not a traditional crafting system, but one that encourages layers to explore the ways in which items can be crafted.

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