• Community News

      by Published on 05-04-2016 09:03 PM     Number of Views: 13 

      Source: exilemod.com

      With the coming of the next release of Exile, players can expect some improvements to the way the ‘Respect’ system works. The system presently acts largely as a placeholder and allows players to accrue respect points that, until now, have had relatively little impact upon game-play. Respect points’ main role in vanilla has largely centered on territory expansion and could even be used instead of Pop-tabs for protection periods.
      Things are set to get a little more interesting though with the expansion of this system, opening the door to admins to use the system a little more creatively!
      The first thing to note is that Respect will no longer be accepted at the territory trader for protection periods, only Pop-tab currency will assure your territory’s protection. Nor will it be required to expand player territories either, this will now also become a cost exercises by purchasing the territory expansions via the trader. To simplify, things that require purchasing will only be done with currency – and with good reason that will become more apparent in future blogs!

      As an entirely optional system, server admins will have the framework to link a players Respect levels to the quality of items available to them to purchase from traders. Server owners already have the ability to set quality variables of trader items allowing a quick visual reference to reflect their usefulness, effectiveness and general desirability.
      Introducing Respect based trading expands upon this a great deal, offering server admins the ability to “unlock” more and more items available to players as they progress in standing on a server. Currently there are 6 levels configured and the respect required for each level can be set in the mission config as shown below. For example, all the items in the CfgArsenal that have a quality level of 4 will not be purchasable by a player until they have 15000 respect. Please note, you can turn off the requiring respect for trading by setting the levels to -100000.
      class CfgTrading
      * This factor defines the difference between sales/purchase price of
      * items and vehicles. It is used if there is no sales price defined
      * in CfgExileArsenal.

      sellPriceFactor = 0.5;

      rekeyPriceFactor = 0.1;

      class requiredRespect
      Level1 = 0;
      Level2 = 5000;
      Level3 = 10000;
      Level4 = 15000;
      Level5 = 20000;
      Level6 = 25000;

      We've also updated the trader item display. Now, if you don't have the required respect to purchase an item it will appear grayed out. We've also added a tool-tip that when you hover over an item you cannot purchase it tells you the amount of respect or pop tabs still needed in order to purchase that item.
      It is envisioned that respect base trading not only introduces greater emphasis on a players’ respect levels but could also offer a means for server owners to increase longevity of play on servers and create more interesting game dynamics. At the very least, it should provide a more consistent and relevant means of character leveling, measuring their standing within a particular server.
      It must be emphasized though that this is an entirely optional system that admins can chose to employ or not. Server admins will ultimately decide if and how such a framework will be used on their servers. The choice is theirs to use as minimally or expansively as they wish.

      Yesterday we wrote about the new respect system and how it will affect your shopping trip to the traders. Today we would like to write something about how you can gain and lose respect in the upcoming versions. As of today, losing respect in Exile has no real consequences. Also, there are not many ways of losing respect. This resulted in players gaining more and more respect over time. This will now change.
      The most dramatic change we are going to apply here is that you will now gain and lose percentages of your respect. If you die, you will lose a certain percentage of your current respect. If you kill someone, you will get the respect that this guy just lost, plus some respect bonuses depending on how you fragged the victim.
      This change has welcome side effects:

      • Killing a pro will get you more respect - Or reversed, the more respect you have, the more "painful" your death will be.
      • Killing a beginner will get you only little respect - Or reversed, being shot from a pro is less "painful".
      • Killing Bambis is much more "painful".
      • Dying and comitting suicide now has a consequence.

      To give you a brief overview of how the respect transfer, gaining and losing is going to be in more detail, please find a description below. All of these values are configurable and represent the default values in vanilla Exile.


      If you die due to hunger, thirst, temperature, collisions, fall damage or other generic death types, you will lose 1% respect.

      Crashed to Death

      When you crash your vehicle and die. You will lose 1% of your respect.


      If you chose to commit suicide in the escape menu. You will lose 2% respect.

      Friendly Fire

      If you kill a party or clan member, you will lose 3% of your respect. Victim does not lose respect. Death and frag do not count.

      Killed by NPC

      If you have been killed by an NPC, you will lose 4% of your respect.

      Bambi Kill

      If someone kills another player who is still in Bambi state, the attacker will lose 5% of his respect. Victim does not lose respect. Death and frag do not count.

      Enemy Fragged

      The default kill in Exile. Happens when you kill another player who was not a Bambi and not in your party or clan. If you frag another player, the victim will lose 5% of his respect and you will gain these 5%. Depending on the way you killed the victim, the following frag bonuses can apply:

      First Blood

      You killed the first person after server restart. +100 respect


      Killing the same person over and over again results in a domination bonus. +80 respect

      Kill Streak

      Killing two or multiple players within two minutes will result in a kill series. Each kill pro-longs your series by another two minutes. Respect will stack per kill. +50 respect, +100 respect, +150 respect etc.

      Let It Rain

      Applies when you kill someone by using a vehicle turret or static machine gun. +150 respect

      Range Bonus

      You will get an additional 10 respect per 100m kill distance.


      Applies when you kill someone with an axe or sledge hammer. +300 respect

      Mad Passenger

      If you kill someone with your normal gun while sitting as a passenger in a vehicle. +400 respect


      If you drive over someone. +200 respect


      If you kill someone while you are in your base, you will get the "Homie" bonus. Usually applies when you defend your territory. +20 respect


      If you kill someone in his own territory, it will count as a raid. +20 respect

      Big Bird

      If you "road kill" someone with a helicopter or UAV drone. +600 respect

      Chute > Chopper

      If you fly your parachute into a helicopter and the helicopter crashes, while you survive. +1000 respect
      by Published on 04-20-2016 04:56 PM

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